Work · 18 pieces

Creative Tooling

About this view

The apps, pipelines and AI workflows I build so a small creative team can ship at studio volume.

Pit Crew: App Store header batch, review and ship

Battle Creek Games — Creative Tooling

2026 ––

Pit Crew: Refining a screenshot variant

Battle Creek Games — Creative Tooling

2026 ––

Marketing Tools: No Limit Drag Racing 2 capture window

Battle Creek Games — Creative Tooling

2026 ––

Marketing Tools: American Marksman Hunting tab

Battle Creek Games — Creative Tooling

2026 ––

Marketing Tools: Motion blur capture from the live game

Battle Creek Games — Creative Tooling

2026 ––

Marketing Tools: In-Editor capture session, launch

Battle Creek Games — Creative Tooling

2026 ––

GenAI pipeline: App Store header round, single-car options

Battle Creek Games — Creative Tooling

2026 ––

No Limit Drag Racing 2: App Store header, launch wheelstand

Battle Creek Games — Creative Tooling, Static Design

2026 ––

Endcard pipeline: Generated backgrounds

Battle Creek Games — Creative Tooling

2026 ––

Pit Crew: New batch setup

Battle Creek Games — Creative Tooling

2026 ––

Pit Crew: Icon gallery, contact sheet and ship

Battle Creek Games — Creative Tooling

2026 ––

Pit Crew: Video QC audio analyzer

Battle Creek Games — Creative Tooling

2026 ––

Marketing Tools: Motion blur controls

Battle Creek Games — Creative Tooling

2026 ––

Marketing Tools: In-Editor capture session, burnout

Battle Creek Games — Creative Tooling

2026 ––

GenAI pipeline: App Store header round, options A–F

Battle Creek Games — Creative Tooling

2026 ––

No Limit Drag Racing 2: App Store header, paddock lineup

Battle Creek Games — Creative Tooling, Static Design

2026 ––

GenAI pipeline: Icon batch from real game captures

Battle Creek Games — Creative Tooling

2026 ––

Endcard pipeline: Keyed layers

Battle Creek Games — Creative Tooling

2026 ––